From b1ebd14abdfbf6a3c5f2c303da92c19bbd7d9d27 Mon Sep 17 00:00:00 2001 From: Raine Date: Thu, 26 Oct 2023 01:55:54 +0200 Subject: [PATCH] doc: proposal on on-demand mc servers --- doc/proposals/dynamic-minecraft-servers.md | 82 ++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 doc/proposals/dynamic-minecraft-servers.md diff --git a/doc/proposals/dynamic-minecraft-servers.md b/doc/proposals/dynamic-minecraft-servers.md new file mode 100644 index 0000000..435dd4a --- /dev/null +++ b/doc/proposals/dynamic-minecraft-servers.md @@ -0,0 +1,82 @@ +# Dynamic Minecraft Servers + +> **Status:** Proposed +> **Submitted:** Oct 26th, 2023 + +## The idea + +Provision minecraft servers on-demand. +Servers are expensive especially when you don't have a sustained amount of active players. +Therefore it's probably a good idea to dynamically start and provision servers that can handle minecraft servers and kill them when demand ends. + +## Flow + +Terms: + +- `Client`: End User +- `Server`: The provisioner +- `Instance`: Provisioned servers + +### Connecting + +The flow of connecting will look something like this. + +1. Client connects to custom^[1]^ minecraft proxy. +2. Server checks if minecraft server exists and runs + 1. Minecraft server is live: Server connects client to minecraft server. + 2. Minecraft server is being created: Server waits until process finished and connects client to minecraft server. + 3. Minecraft server doesn't exist + 1. Server creates new cloud instance according to config. + 2. Server waits 'till ICMP succeeds. + 3. Server ssh'es into server and starts instance according to config. + 4. Server waits 'till minecraft server starts. + 5. Server connects client to minecraft server. +3. Server closes connection. + +### Demand end + +When demand ends the flow will look something like this. + +0. Instance sends `DEMAND_END` to server +1. Server marks instance as `stopping` and won't connect clients to it. +2. The instance is stopped. (send `MC_STOPPED` to server) +3. Data is .tar.gz'd and sent to a storage medium. (sftp/cifs/...???) +4. Instance does post-flight checks. + 1. Is all data backed up? +5. Instance sends `EXITING` +6. Server removes reference to instance. +7. Server destroys instance from hosting. + +## Storage + +All data whould be from the IDLE state of a server. +When demand ends all data should be sent to a storage medium; compressed. +When demand starts all data should be pulled from a storage medium and decompressed. + +## Why is this significant? + +Minecraft is a fun game, however it's trending in waves, therfore there are a lot of bursts of activity but not sustained. + +Maintaining the Minecraft infrastructure can be done but it's tiresome and, maybe more importantly, dependant on humans. +People living in the US might connect when the admin is sleeping. Thus they can't play. +A simple proxy/manager can solve this. + +## Cost + +'Tis a dynamic scaling solution, thus undeterminable. +However, should this proposal be accepted the manager should have a option to refuse creation upon reached budget. + +## Existing tooling + +- [TimoCloud] might be a good example of what we're trying to do. +- [OnDemandMinecraft] does this idea with AWS but with a web-ui to start the server. +- [MineCloud] does this idea also with AWS but [MineCloud] uses a discord bot to start the server. + +## Notes + +- \[1]: Yet to be written/determined which. + + +[TimoCloud]: https://github.com/TimoCloud/TimoCloud +[OnDemandMinecraft]: https://github.com/trevor-laher/OnDemandMinecraft +[MineCloud]: https://github.com/VeriorPies/MineCloud